A digital Ludo-like learning game with multiple play modes and an authoring tool for content creation.
Need for an interactive and customizable digital board game to enhance the Qube learning system.
Developed a versatile digital learning game and an authoring tool, allowing for diverse game configurations and content.
eBoardGame became a key component of the Qube learning system, enriching the educational experience through gamification.
eBoardGame is a learning game, part of the Qube learning system, designed as a digital Ludo-like board game. As a Software Engineer, I developed eBoardGame, which offers three different play modes (Individual, Group, Team), allowing users to select any mode. I also developed eBoardAuthoring, a tool for administrators to create eBoardgames with various configurations, including questions, wildcards, and other features. My work leveraged ASP.NET, .NET Framework 4.0, ASP.NET MVC3, C#, SQL SERVER 2008, JavaScript, jQuery, Ajax, and JSON, with a focus on Backbone.js and Underscore.js for the frontend.
Duration
January 2012 - September 2012
Team Size
Team of 3
My Role
Software Engineer
Developed a Ludo-like digital learning game with multiple play modes.
Created an authoring tool for dynamic game content creation.
Integrated real-time features with Ajax and JSON.
Implementing game logic and different play modes for a digital board game.
Developing an authoring tool for dynamic content creation and configuration.
Integrating frontend and backend with ASP.NET and JavaScript.